Adding Your Own System Service to Android Automotive OS

Venturing into the world of Android Automotive OS (AAOS) development often leads to a crucial realization: the standard Android framework, while powerful, may not provide the specific hooks needed for deep vehicle integration. Whether you're interfacing with custom vehicle hardware, managing proprietary in-car functions, or creating a unique feature that requires system-level permissions, the solution often lies in creating and registering your own system service. This process, while fundamental to AOSP customization, can be a labyrinth of AIDL definitions, SystemServer modifications, and SELinux policies. This article demystifies the entire workflow, guiding you through the creation of a custom system service from concept to client-side implementation.

Unlike a standard application-level service, a system service runs within the `system_server` process, granting it elevated privileges and a lifecycle tied to the OS itself. This allows it to act as a centralized, trusted component that can manage resources, enforce policies, and provide a stable API for multiple applications to consume. We will embark on a practical journey, creating a hypothetical `IVehicleHardwareService` to manage custom vehicle settings, and in doing so, explore the core mechanics of extending the Android Automotive framework.

This guide assumes you have a functional AOSP build environment for an Android Automotive target, along with a solid understanding of Java or Kotlin and the general Android application development lifecycle. We'll be diving deep into the framework's source code.

Prerequisites and Core Concepts Before You Begin

Before writing a single line of code, it's essential to grasp the foundational technologies that enable system services in AOSP. At the heart of it all is Binder, Android's bespoke Inter-Process Communication (IPC) mechanism. It's a highly optimized and secure framework that allows the `system_server` process to communicate with application processes as if they were making simple local method calls. You don't interact with Binder directly; instead, you use a higher-level abstraction: the Android Interface Definition Language (AIDL).

Understanding Binder and AIDL: The Communication Backbone

Imagine your application needs to ask the system to turn on a specific interior light that isn't part of the standard Car API. Your app runs in its own process, while the code that controls the light must run within the trusted `system_server` process. How do they talk? This is where Binder and AIDL come in.

  • Binder: Think of it as a sophisticated postal service within the Android OS. It handles packaging your request (the data and the method you want to call), transporting it across the process boundary, delivering it to the correct service in SystemServer, and then carrying the result back. It manages threading, security (by checking caller UID/PID), and data serialization, making cross-process communication efficient and safe.
  • AIDL (Android Interface Definition Language): This is the contract. AIDL allows you to define the programming interface—the methods, parameters, and return types—that your service will expose. You write this contract in a `.aidl` file with a Java-like syntax. The Android build system then uses a tool called `aidl` to generate a Java interface and a special `Stub` class. This generated code handles all the complex Binder communication logic for you. The client app calls the methods on a "proxy" object, and the `Stub` class on the server side receives these calls and invokes your actual service implementation.

This client-proxy and server-stub architecture is the cornerstone of adding any new service. Your primary job is to define the AIDL contract and then implement the concrete logic of the `Stub` class, which will become your system service.

The Role of SystemServer and SystemServiceRegistry

So you've defined an interface and written the service logic. How does it get started and become available to the system?

  • SystemServer: This is one of the first and most important processes started by Zygote when Android boots. It's the core of the Android system, hosting the vast majority of system services, such as `ActivityManagerService`, `PowerManagerService`, and `WindowManagerService`. Our goal is to have `SystemServer` instantiate our new service during the boot sequence and register it with a central directory, making it discoverable. To do this, we will need to modify `SystemServer.java` itself.
  • SystemServiceRegistry: While you *could* technically ask the `ServiceManager` for your service directly, this is not the modern or recommended approach for apps. `SystemServiceRegistry` is a higher-level class that provides a cleaner, more robust way for applications to access system services via the familiar `Context.getSystemService(String)` method. It maps service names (like `Context.VEHICLE_HARDWARE_SERVICE`) to the logic required to fetch the corresponding Binder proxy object. Registering our service here makes it a first-class citizen of the Android framework, accessible in a standardized way.

With this foundational knowledge, we are now equipped to start building and integrating our service into the Android Automotive OS source code.

A Step-by-Step Guide to Implementation

We'll create a new system service called `VehicleHardwareService`. This service will expose methods to control a hypothetical set of custom interior ambient lights. We'll create a new directory for our service under `frameworks/base/services/core/java/com/android/server/vehicle/`. The path is a convention, but placing it alongside other core services is a good practice.

Step 1: Defining the Service Interface with AIDL

First, we create the contract. We need to define the methods that clients can call. Create a new package `android.car.hardware.light` (for example, in `frameworks/base/core/java/android/car/hardware/light/`) and add the following files.

We'll start with a Parcelable to represent a light's state. Create `AmbientLightState.aidl`:

// In frameworks/base/core/java/android/car/hardware/light/AmbientLightState.aidl
package android.car.hardware.light;

/**
 * A parcelable that represents the state of a single ambient light.
 * Parcelable requires each field to be explicitly declared.
 */
parcelable AmbientLightState {
    int lightId;
    boolean enabled;
    int color; // Standard Android @ColorInt
    int brightness; // 0-100
}

Now, define the main service interface. Create `IVehicleHardwareService.aidl` in the same directory:

// In frameworks/base/core/java/android/car/hardware/light/IVehicleHardwareService.aidl
package android.car.hardware.light;

import android.car.hardware.light.AmbientLightState;

/**
 * Interface for our custom Vehicle Hardware Service.
 * @hide
 */
interface IVehicleHardwareService {
    /**
     * Sets the state of a specific ambient light.
     */
    void setAmbientLightState(in AmbientLightState state);

    /**
     * Retrieves the current state of a specific ambient light.
     */
    AmbientLightState getAmbientLightState(int lightId);

    /**
     * Gets all available light IDs in the system.
     */
    int[] getAvailableLightIds();
}
A Note on AIDL Keywords:
  • in: Data is passed from client to service. The service receives a copy.
  • out: Data is passed from service to client. The client receives the data after the call returns. The parameter should be an empty object.
  • inout: Data is passed in both directions.
  • Not specifying a keyword defaults to in for non-primitives and is not allowed for primitives. Primitives are always passed by value (in). Using these keywords correctly is crucial for performance as they prevent unnecessary data copying across the Binder transaction.

Step 2: Implementing the Service Stub

After you define the AIDL, the AOSP build system will generate a Java interface `IVehicleHardwareService.java` and a `Stub` class `IVehicleHardwareService.Stub`. Our service implementation will extend this `Stub` class. Create `VehicleHardwareService.java` in `frameworks/base/services/core/java/com/android/server/vehicle/`.

package com.android.server.vehicle;

import android.content.Context;
import android.car.hardware.light.AmbientLightState;
import android.car.hardware.light.IVehicleHardwareService;
import android.os.Binder;
import android.util.Log;
import android.util.SparseArray;

public class VehicleHardwareService extends IVehicleHardwareService.Stub {
    private static final String TAG = "VehicleHardwareService";
    private final Context mContext;

    // In a real scenario, this would interface with a HAL or hardware.
    // Here, we simulate it with a SparseArray for storing state.
    private final SparseArray<AmbientLightState> mLightStates = new SparseArray<>();

    // Constructor called by SystemServer
    public VehicleHardwareService(Context context) {
        mContext = context;
        // Initialize with some default dummy data
        initializeMockLights();
        Log.i(TAG, "VehicleHardwareService is successfully initialized.");
    }

    private void initializeMockLights() {
        // Simulate two lights, ID 101 and 102
        mLightStates.put(101, new AmbientLightState(101, false, 0xFFFF0000, 50));
        mLightStates.put(102, new AmbientLightState(102, true, 0xFF0000FF, 80));
    }
    
    // Permission check is critical for system services
    private void checkPermission(String permission) {
        if (mContext.checkCallingOrSelfPermission(permission) != android.content.pm.PackageManager.PERMISSION_GRANTED) {
            throw new SecurityException("Caller does not have the required permission: " + permission);
        }
    }

    @Override
    public void setAmbientLightState(AmbientLightState state) {
        // IMPORTANT: Always check permissions at the entry point of a binder call.
        checkPermission(android.Manifest.permission.CONTROL_VEHICLE_HARDWARE); // Define a custom permission later

        if (state == null) {
            Log.e(TAG, "Received null state.");
            return;
        }

        final long token = Binder.clearCallingIdentity();
        try {
            Log.d(TAG, "Setting light " + state.lightId + " to color " + state.color);
            // In a real service, you would call into a HAL or driver here.
            synchronized (mLightStates) {
                mLightStates.put(state.lightId, state);
            }
        } finally {
            Binder.restoreCallingIdentity(token);
        }
    }

    @Override
    public AmbientLightState getAmbientLightState(int lightId) {
        checkPermission(android.Manifest.permission.CONTROL_VEHICLE_HARDWARE);
        
        synchronized (mLightStates) {
            return mLightStates.get(lightId);
        }
    }

    @Override
    public int[] getAvailableLightIds() {
        checkPermission(android.Manifest.permission.CONTROL_VEHICLE_HARDWARE);

        synchronized (mLightStates) {
            int size = mLightStates.size();
            int[] ids = new int[size];
            for (int i = 0; i < size; i++) {
                ids[i] = mLightStates.keyAt(i);
            }
            return ids;
        }
    }
}

Security is Paramount: Notice the `checkPermission` method and the `Binder.clearCallingIdentity()` / `restoreCallingIdentity()` pattern. When a client app calls your service, the service inherits the app's identity (permissions, UID, etc.). The `checkPermission` call ensures the app has the right to perform the action. If your service then needs to call another system service that the original app *doesn't* have permission for (e.g., accessing a low-level driver), you must clear the incoming identity to act as the 'system' user, and then promptly restore it. Forgetting to do this is a common source of security vulnerabilities.

Step 3: Registering the Service with SystemServer

Now we must instruct `SystemServer` to create an instance of our service on boot. Open `frameworks/base/services/java/com/android/server/SystemServer.java`. Find the `startOtherServices()` method. This is where most non-critical, higher-level services are started. The choice of where to start your service is important:

  • startBootstrapServices(): For the absolute core services needed for the system to even function (e.g., ActivityManagerService).
  • startCoreServices(): For other essential core services (e.g., BatteryService).
  • startOtherServices(): The most common place for platform services that are not part of the critical boot path. Our service fits perfectly here.

Inside `startOtherServices()`, add the logic to instantiate and publish our service.

// In frameworks/base/services/java/com/android/server/SystemServer.java
// ... inside the startOtherServices() method ...

import com.android.server.vehicle.VehicleHardwareService; // Add this import at the top of the file

// ...
        traceBegin("StartVehicleHardwareService");
        try {
            VehicleHardwareService vehicleHardwareService = new VehicleHardwareService(mSystemContext);
            ServiceManager.addService("vehicle_hardware_service", vehicleHardwareService);
            Slog.i(TAG, "VehicleHardwareService published");
        } catch (Throwable e) {
            reportWtf("starting VehicleHardwareService", e);
        }
        traceEnd();
// ...

The `ServiceManager.addService("vehicle_hardware_service", vehicleHardwareService)` call is the key. It places a reference to our service's Binder object into a central lookup table managed by the `servicemanager` process, using the string `"vehicle_hardware_service"` as the key. Any process in the system can now request this service by its string name.

Step 4: Integrating with SystemServiceRegistry for App-Friendly Access

While `ServiceManager` makes the service available, we need to wire it into the `Context.getSystemService()` mechanism for clean app access. This requires modifying `frameworks/base/core/java/android/app/SystemServiceRegistry.java`.

First, add a new service name constant to `frameworks/base/core/java/android/content/Context.java`:

// In frameworks/base/core/java/android/content/Context.java

    /**
     * Use with {@link #getSystemService(String)} to retrieve a
     * {@link android.car.hardware.light.VehicleHardwareManager} for interacting with custom
     * vehicle hardware features.
     *
     * @see #getSystemService(String)
     * @see android.car.hardware.light.VehicleHardwareManager
     * @hide
     */
    public static final String VEHICLE_HARDWARE_SERVICE = "vehicle_hardware_service";

Next, let's register it in `SystemServiceRegistry.java`.

// In frameworks/base/core/java/android/app/SystemServiceRegistry.java

// Import necessary classes
import android.car.hardware.light.IVehicleHardwareService;
import android.car.hardware.light.VehicleHardwareManager;

// ... inside the static block ...
        registerService(Context.VEHICLE_HARDWARE_SERVICE, VehicleHardwareManager.class,
                new CachedServiceFetcher<VehicleHardwareManager>() {
            @Override
            public VehicleHardwareManager createService(ContextImpl ctx) {
                IBinder binder = ServiceManager.getService(Context.VEHICLE_HARDWARE_SERVICE);
                if (binder == null) {
                    // Service might not be available on all devices.
                    return null;
                }
                IVehicleHardwareService service = IVehicleHardwareService.Stub.asInterface(binder);
                return new VehicleHardwareManager(ctx, service);
            }});

This code block does three important things:

  1. It maps our constant `Context.VEHICLE_HARDWARE_SERVICE` to a manager class, `VehicleHardwareManager`, which we will create next.
  2. It defines a `CachedServiceFetcher`, which is responsible for fetching the service's Binder from `ServiceManager` the first time it's requested.
  3. It converts the raw `IBinder` object into our AIDL interface (`IVehicleHardwareService.Stub.asInterface(binder)`) and uses it to construct the app-facing manager.

Step 5: Creating the App-Facing Manager Class

Applications should not use the AIDL interface directly. Instead, we provide a clean manager class that wraps the AIDL calls. This is an essential abstraction layer. Create `VehicleHardwareManager.java` alongside your AIDL files.

// In frameworks/base/core/java/android/car/hardware/light/VehicleHardwareManager.java
package android.car.hardware.light;

import android.annotation.SystemService;
import android.content.Context;
import android.os.RemoteException;
import android.util.Log;

import java.util.Arrays;

/**
 * Manager for the VehicleHardwareService.
 * Provides APIs to control custom vehicle hardware.
 */
@SystemService(Context.VEHICLE_HARDWARE_SERVICE)
public final class VehicleHardwareManager {
    private static final String TAG = "VehicleHardwareManager";
    private final Context mContext;
    private final IVehicleHardwareService mService;

    /**
     * @hide for SystemServiceRegistry only
     */
    public VehicleHardwareManager(Context context, IVehicleHardwareService service) {
        mContext = context;
        mService = service;
    }

    public void setAmbientLightState(AmbientLightState state) {
        try {
            mService.setAmbientLightState(state);
        } catch (RemoteException e) {
            Log.e(TAG, "Failed to set light state", e);
            // The RemoteException is thrown when the binder connection is lost (e.g., system_server crashed).
            // The application should handle this gracefully.
            e.rethrowFromSystemServer();
        }
    }

    public AmbientLightState getAmbientLightState(int lightId) {
        try {
            return mService.getAmbientLightState(lightId);
        } catch (RemoteException e) {
            Log.e(TAG, "Failed to get light state for ID: " + lightId, e);
            e.rethrowFromSystemServer();
            return null; // Should not be reached
        }
    }

    public int[] getAvailableLightIds() {
        try {
            return mService.getAvailableLightIds();
        } catch (RemoteException e) {
            Log.e(TAG, "Failed to get available light IDs", e);
            e.rethrowFromSystemServer();
            return new int[0]; // Should not be reached
        }
    }
}

Step 6: Build System Integration (Makefiles)

The AOSP build system needs to know about our new Java and AIDL files. We'll modify a makefile to include them in the `framework.jar` library, which is part of the boot classpath.

Open `frameworks/base/Android.bp`. This is a Blueprint file that defines build modules. Find the `framework-minus-apex` library definition (or a similar core framework library) and add your new source files.

First, add the AIDL files to the `srcs` list in the `aidl` section:

// In frameworks/base/Android.bp
...
    aidl: {
        ...
        srcs: [
            ...
            "core/java/android/car/hardware/light/IVehicleHardwareService.aidl",
            "core/java/android/car/hardware/light/AmbientLightState.aidl",
            ...
        ],
        ...
    },
...

Next, add the service implementation and the manager class to the main `srcs` list:

// In frameworks/base/Android.bp
...
    srcs: [
        ...
        "services/core/java/com/android/server/vehicle/VehicleHardwareService.java",
        "core/java/android/car/hardware/light/VehicleHardwareManager.java",
        ...
    ],
...

This ensures that when you build the `framework` module, your new classes and AIDL-generated code are compiled and included.

Step 7: The Final Hurdle - SELinux Policies

Without the correct SELinux permissions, your service will fail to register, or clients will fail to access it, resulting in cryptic "permission denied" errors in logcat. SELinux enforces mandatory access control and is a critical security layer. We need to define rules for our new service.

The relevant policy files are located in the `system/sepolicy` directory.

  1. Define a type for the service: In `system/sepolicy/public/service.te`, add a type for our new service.
  2. # In system/sepolicy/public/service.te
    ...
    type vehicle_hardware_service, service_manager_type;
    
  3. Allow `system_server` to add the service: In `system/sepolicy/private/system_server.te`, grant `system_server` permission to add our service to the service manager.
  4. # In system/sepolicy/private/system_server.te
    ...
    # Add our custom vehicle hardware service
    add_service(system_server, vehicle_hardware_service)
    
  5. Allow clients to find and use the service: We need to define what domains (e.g., `untrusted_app`, `priv_app`) can access the service. In `system/sepolicy/public/domain.te` or a more specific file like `priv_app.te`, add the `find` and `binder_call` permissions.
  6. # In system/sepolicy/public/priv_app.te (for privileged apps)
    # Allow privileged apps to use the custom vehicle hardware service
    allow priv_app vehicle_hardware_service:service_manager find;
    allow priv_app system_server:binder call; // May already exist, but ensure binder calls are allowed
    

    This is a simplified example. A real-world scenario might involve creating a custom attribute for apps that need this permission and creating a more granular policy. Debugging SELinux often involves running `logcat | grep avc` to find denial messages and using the `audit2allow` tool to generate the required policies. It is a complex but essential part of AOSP development.

    Warning: Incorrect or overly permissive SELinux rules can compromise system security. Always follow the principle of least privilege, granting only the minimum permissions necessary for your service and its clients to function. Avoid broad rules like `allow domain_A domain_B:binder *;` and specify exact permissions instead.

    Using the New Service from a Client App

    After successfully building and flashing your modified AOSP image onto a device or emulator, the final step is to verify that the service is accessible from an application. Since our Manager class and AIDL are marked with `@hide`, a standard SDK application cannot access them. You would typically build a privileged application as part of the AOSP source tree.

    Here’s how a privileged app could use our new `VehicleHardwareManager`:

    package com.example.vehicleclient;
    
    import android.app.Activity;
    import android.car.hardware.light.AmbientLightState;
    import android.car.hardware.light.VehicleHardwareManager;
    import android.content.Context;
    import android.os.Bundle;
    import android.util.Log;
    import android.widget.Button;
    import android.widget.Toast;
    
    import java.util.Arrays;
    
    public class MainActivity extends Activity {
        private static final String TAG = "VehicleClientApp";
        private VehicleHardwareManager mVehicleHardwareManager;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            // Get the manager instance
            mVehicleHardwareManager = (VehicleHardwareManager) getSystemService(Context.VEHICLE_HARDWARE_SERVICE);
    
            if (mVehicleHardwareManager == null) {
                Log.e(TAG, "Failed to get VehicleHardwareManager.");
                Toast.makeText(this, "Service not available", Toast.LENGTH_LONG).show();
                return;
            }
    
            Button getLightsButton = findViewById(R.id.get_lights_button);
            getLightsButton.setOnClickListener(v -> getAvailableLights());
    
            Button setLightButton = findViewById(R.id.set_light_button);
            setLightButton.setOnClickListener(v -> setLightToGreen());
        }
        
        private void getAvailableLights() {
            try {
                int[] lightIds = mVehicleHardwareManager.getAvailableLightIds();
                String ids = Arrays.toString(lightIds);
                Log.i(TAG, "Available light IDs: " + ids);
                Toast.makeText(this, "Available IDs: " + ids, Toast.LENGTH_SHORT).show();
            } catch (Exception e) {
                Log.e(TAG, "Error getting light IDs", e);
            }
        }
        
        private void setLightToGreen() {
            try {
                // Let's assume light with ID 101 exists from our service's mock data.
                AmbientLightState newState = new AmbientLightState();
                newState.lightId = 101;
                newState.enabled = true;
                newState.color = 0xFF00FF00; // Green
                newState.brightness = 100;
                
                mVehicleHardwareManager.setAmbientLightState(newState);
                Log.i(TAG, "Set light 101 to green.");
                Toast.makeText(this, "Set light 101 to green", Toast.LENGTH_SHORT).show();
            } catch (Exception e) {
                Log.e(TAG, "Error setting light state", e);
            }
        }
    }
    

    This client code demonstrates the simplicity for app developers once the framework side is correctly set up. They interact with a clean, straightforward Manager class, completely unaware of the underlying AIDL and Binder complexity.

    Advanced Topics and Best Practices

    Successfully registering a service is a major accomplishment. However, production-quality services require deeper consideration of several factors.

    Threading, Performance, and 'oneway' AIDL

    Every call from a client arrives at your service on a Binder thread from a thread pool managed by the system. These threads are a finite and critical resource. If you perform a long-running operation (e.g., file I/O, network request, complex computation) directly on a Binder thread, you will block it. If all Binder threads are blocked, the entire system can become unresponsive, leading to Application Not Responding (ANR) errors. Always offload long-running tasks to a background thread using a Handler, Executor, or other concurrency primitive. The service method should quickly return after dispatching the work.

    If your AIDL method does not need to return a value and the client doesn't need to wait for its completion, you can mark it as `oneway`. This makes the call non-blocking; the client's thread continues execution immediately after dispatching the transaction, and the service handles it asynchronously. This is a powerful optimization for fire-and-forget operations.

    // Example of a oneway method in AIDL
    interface IMyService {
        oneway void doSomethingWithoutResult(in String data);
    }
    

    Debugging Your System Service

    Debugging a service inside `system_server` can be tricky. You cannot simply attach a debugger like with a normal app. Your primary tools are:

    • Logcat: Your best friend. Add extensive logging (`Slog.d`, `Slog.w`, `Slog.e`) to your service code. Use a specific tag to easily filter the output: `logcat -s YourServiceTag`.
    • `dumpsys` utility: The `dumpsys` command is a powerful tool for inspecting the state of system services. You can implement the `dump()` method in your service to provide custom debug output.
    • // In your service implementation
      @Override
      public void dump(FileDescriptor fd, PrintWriter writer, String[] args) {
          // Check for dump permission
          if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.DUMP) != PackageManager.PERMISSION_GRANTED) {
              writer.println("Permission Denial: can't dump VehicleHardwareService from pid=" + Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());
              return;
          }
      
          writer.println("--- VehicleHardwareService State ---");
          synchronized (mLightStates) {
              for (int i = 0; i < mLightStates.size(); i++) {
                  writer.println("  Light " + mLightStates.keyAt(i) + ": " + mLightStates.valueAt(i).toString());
              }
          }
          writer.println("------------------------------------");
      }
      

      You can then run `adb shell dumpsys vehicle_hardware_service` from your terminal to get the current state of your service.

    • `service list` command: Use `adb shell service list` to verify that your service has been successfully registered with the `servicemanager`.

    System Service vs. App-Bound Service: A Comparison

    It's important to know when to create a system service versus a standard Android `Service` that an app binds to. The choice has significant architectural implications.

    Aspect System Service (in SystemServer) Application Bound Service
    Process Runs in the single, high-priority `system_server` process. Runs in the same process as the application that hosts it.
    Lifecycle Tied to the OS lifecycle. Starts at boot and runs until shutdown. Tied to its client components. Starts when a client binds and stops when all clients unbind.
    Permissions Runs with `system` UID. Can be granted almost any permission, including direct hardware access. Runs with the host application's UID and permissions. Subject to standard app sandbox restrictions.
    Accessibility Globally accessible to any application on the system with the correct SELinux and signature permissions. Typically accessible only to components within the same application or other apps by the same developer (exported service).
    Use Case Centralized management of system-wide resources, hardware abstraction, enforcing policies (e.g., PowerManager, CarPropertyService). Long-running background tasks for a specific app, such as music playback or data download.
    Complexity Very high. Requires AOSP source modification, deep system knowledge, SELinux, and careful resource management. Moderate. Part of the standard Android App SDK. Well-documented.

    Conclusion: The Power of Extending the Core

    Adding a new system service to Android Automotive OS is a formidable but immensely powerful capability. It transforms you from an app developer into a platform developer, enabling you to create deeply integrated, vehicle-specific features that would be impossible to achieve from within the application sandbox. The process touches many of the most complex and secure areas of the Android Open Source Project: the boot sequence of the `SystemServer`, the Binder IPC mechanism, the build system, and the mandatory access control enforced by SELinux.

    By following the steps outlined—defining a clear contract with AIDL, implementing the service with robust permission checks, correctly registering it in both `SystemServer` and `SystemServiceRegistry`, and meticulously crafting the necessary SELinux policies—you can create stable, secure, and performant services. This skill is not just an academic exercise; it is a critical requirement for automotive OEMs, Tier 1 suppliers, and anyone looking to customize the AAOS platform to its full potential, creating a truly unique in-vehicle experience.

Post a Comment