Showing posts with the label Mobile Performance

Flutter a 60 FPS: Cuando const no es suficiente y necesitas RepaintBoundary

La semana pasada me enfrenté a uno de los problemas más frustrantes en el Desarrollo Móvil : el temido "Jank" o caída de frames. Teníamos…
Flutter a 60 FPS: Cuando const no es suficiente y necesitas RepaintBoundary

React Native Startup Lag: Switching to Hermes & Slashed Bundle Size by 30%

The "White Screen of Death" during app initialization is the silent killer of user retention. Recently, while scaling a fintech applicati…
React Native Startup Lag: Switching to Hermes & Slashed Bundle Size by 30%

How Flutter's Impeller Engine Kills Shader Jank Forever

I’ve wasted countless sprints optimizing `ListView.builder` logic, shaving milliseconds off API parsers, and tweaking image caching, only to watch t…
How Flutter's Impeller Engine Kills Shader Jank Forever

Flutter 游戏开发实战:基于 Flame 引擎的 60FPS 性能优化

通常情况下,当我们谈论 Flutter 时,脑海中浮现的往往是高性能的跨平台 UI、复杂的表单处理或是流畅的列表滚动。大多数开发者选择 Flutter 是因为它在 Android 和 iOS 上卓越的原生编译性能。然而,Flutter 的潜力远不止于传统的“应用”开发。在最近的一个项目中,我…
Flutter 游戏开发实战:基于 Flame 引擎的 60FPS 性能优化
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