Flutter a 60 FPS: Cuando const no es suficiente y necesitas RepaintBoundary 27 Dec 2025 Post a Comment La semana pasada me enfrenté a uno de los problemas más frustrantes en el Desarrollo Móvil : el temido "Jank" o caída de frames. Teníamos… dartesflutterMobile PerformanceoptimizationRepaintBoundary
React Native Startup Lag: Switching to Hermes & Slashed Bundle Size by 30% 27 Dec 2025 Post a Comment The "White Screen of Death" during app initialization is the silent killer of user retention. Recently, while scaling a fintech applicati… AndroidenIOSJavaScript EngineMobile PerformanceReact Native
How Flutter's Impeller Engine Kills Shader Jank Forever 4 Sep 2025 Post a Comment I’ve wasted countless sprints optimizing `ListView.builder` logic, shaving milliseconds off API parsers, and tweaking image caching, only to watch t… AndroidenflutterImpellerIOSMobile PerformanceRenderingSkia
Flutter 游戏开发实战:基于 Flame 引擎的 60FPS 性能优化 23 Aug 2025 Post a Comment 通常情况下,当我们谈论 Flutter 时,脑海中浮现的往往是高性能的跨平台 UI、复杂的表单处理或是流畅的列表滚动。大多数开发者选择 Flutter 是因为它在 Android 和 iOS 上卓越的原生编译性能。然而,Flutter 的潜力远不止于传统的“应用”开发。在最近的一个项目中,我… dartFlame EngineflutterGame DevelopmentMobile Performancezh